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Thread Statistics | Show CCP posts - 72 post(s) |

Kenneth Skybound
Gallifrey Resources
12
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Posted - 2012.10.11 16:21:00 -
[1] - Quote
Salpad wrote:Benny Ohu wrote:Sanna Irvam wrote:I worry about high sec haulers.  With the new system, if I understand, i can put a 100k isk bounty on a freighter pilot, buying killrights and having a fleet ganking the freighter without Concord coming... Problem ? addding bounty doesn't create a killright Correct, but Sanna actually did say "buying killrights". I overlooked that part of her post as well. That still requires Kill Rights being available first. The way he says it implies place any bounty, suddenly able to get kill rights. Why would you place bounty yourself on someone you are going to blow up when kill rights are already available? |

Kenneth Skybound
Gallifrey Resources
13
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Posted - 2012.10.11 16:26:00 -
[2] - Quote
I am loving the changes being implemented here. Piracy will have it's just deserts, but not ridiculously.
A few things I'm not quite clear on:
1) At what stage will a kill right be generated in low sec? Attacking the ship? Killing the ship? Attacking the pod or killing that?
2) Can someone with kill rights who has chosen to not rent it out activate the kill right themselves making the target suspect to everyone, or does it have to be made publicly available to make the flag public?
3) Will the rental fee on kill rights be paid to concord or the owner of the kill right?
4) Are there plans to give the kill right OWNERSHIP to someone else, rather than just rented access?
5) Will the noctis (or, heaven forbid, it's T2 counterpart) ever be able to use salvaging drones, what with being the go to salvage boat.
Thanks for the informative dev blog and incredible development. REALLY looking forward to Retribution. This will be fun. |

Kenneth Skybound
Gallifrey Resources
14
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Posted - 2012.10.11 17:49:00 -
[3] - Quote
I don't see why there's so much worry about Goons or any other rich entity putting super high bounties on someone causing suicide gank.
For it to be any different than before, the value of the lost ship and modules * 20% needs to turn the kill from unprofitable (despite loot) to profitable to gank.
Remember also that this generates the now somewhat more dangerous kill rights, even if the attackers fail.
I could have a 2b bounty on me, but if I am only flying a battlecruiser worth 100m, any ganker is going to have to kill me using a ship less than 10m (+whatever they expect me to drop) before concord arrives. As previously stated, I also get a kill right.
Exploits will be found, though I cannot yet see where. Arsehats will be arsedhats - but they always have been. This won't stop them nor make it super-accessible. |
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